Information about object: myPlayer
Sprite: sprPlayer
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
set variable myEnergy to 100
Keyboard Event for <Left> Key:
if myEnergy is greater than 0
set variable myEnergy relative to -1
Keyboard Event for <Right> Key:
if myEnergy is less than 100
set variable myEnergy relative to +1
Mouse Event for Left Button:
execute code: myEnergy=random(100); io_clear();
Information about object: objControllerSprite: sprController
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectDraw Event:execute code: pen_color = make_color_rgb (150, 150, 150); brush_color = make_color_rgb (150, 150, 150); x1=5; y1=window_get_height()-15; x2=110; y2=window_get_height()-5; draw_rectangle(x1, y1, x2, y2, true); if (instance_exists(myPlayer)) { pen_color = make_color_rgb(0, 0, 255); brush_color = make_color_rgb(0, 0, 255); x1=7; y1=window_get_height()-13; x2=7 + myPlayer.myEnergy; y2=window_get_height()-7; draw_rectangle(x1, y1, x2, y2, false); }