Showing posts with label 【GAMEMAKER】enemy fire continously. Show all posts
Showing posts with label 【GAMEMAKER】enemy fire continously. Show all posts

Friday, May 14, 2021

【GAMEMAKER】enemy fire continously

 Information about object: objPlane

Sprite: sprPlane
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
set Alarm 0 to 20
Alarm Event for alarm 0:
create instance of object objBullet at relative position (sprite_width/2-15,0)
set Alarm 0 to 20

Information about object: objBullet
Sprite: sprBullet
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
start moving in directions 000000010 with speed set to 8