Information about object: objPlane
Sprite: sprPlane
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
set Alarm 0 to 20
Alarm Event for alarm 0:
create instance of object objBullet at relative position (sprite_width/2-15,0)
set Alarm 0 to 20
Information about object: objBulletSprite: sprBullet
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:start moving in directions 000000010 with speed set to 8