Information about object: objController
Sprite: sprController
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
set variable Hull to 0
set variable Laser to 0
set variable Engine to 0
set variable Display to 0
Draw Event:
execute code:
pen_color=c_blue;
brush_color=c_green;
Display=0;
for (i=0; i<instance_count; i+=1) {
iii = instance_id[i];
if iii.Display=1 {
Display=1;
}
}
if Display=1 {
draw_rectangle(10,10,130,100, true);
draw_text(20,20,"Hull - "+string(Hull)+"%");
draw_text(20,40,"Laser - "+string(Laser)+"%");
draw_text(20,60,"Engine - "+string(Engine)+"%");
}
Information about object: objPlane1Sprite: sprPlane1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:set variable Hull to floor(random(100))set variable Laser to floor(random(100))set variable Engine to floor(random(100))set variable Display to 0Step Event:execute code: if mouse_x>x and mouse_x<x+sprite_width and mouse_y>y and mouse_y<y+sprite_height { objController.Hull=Hull; objController.Laser=Laser; objController.Engine=Engine; Display=1; } else { Display=0; }Information about object: objplane2Sprite: sprPlane2
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:set variable Hull to floor(random(100))set variable Laser to floor(random(100))set variable Engine to floor(random(100))set variable Display to 0Step Event:execute code: if mouse_x>x and mouse_x<x+sprite_width and mouse_y>y and mouse_y<y+sprite_height { objController.Hull=Hull; objController.Laser=Laser; objController.Engine=Engine; Display=1; } else { Display=0; }
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