Information about object: object0
Sprite: sprite0
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
set variable CreateTime to current_time
set variable timer to 5
Step Event:
execute code:
if ((current_time - CreateTime) > 5000) {
instance_destroy();
}
set variable timer to -1
Information about object: object1Sprite: sprite1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent:
Children:
Mask: No Physics ObjectCreate Event:set variable CreateTime to current_timeStep Event:execute code: if ((current_time - CreateTime) > 5 * 1000) { for (i=1; i<32; i+=3) { for (j=1; j<32; j+=3) { obj=instance_create(object1.x+i,object1.y+j,object0); obj.direction=random(360); obj.speed=8; } } instance_destroy(); }
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